Reverse Engineer Spritesheets


Reverse Engineer Spritesheets

Reverse Engineer Spritesheets a tool for iOS and Mac game developers that can extract all the sprites out of a given spritesheet. To use Reverse Engineer Spritesheets follow these steps:
1. Drag and drop a spritesheet onto the window and its .plist file.
2. Hit the save button and in a few short seconds you will get your sprites back.

If you have rotated sprites in your sheet this app even rotates them back so you get your sprites out of your sheet exactly the same way that you put them in.

This app currently supports extracting sprites with a spritesheet’s .plist source file. Plist formats 0, 1, 2, 3 are supported. PNG sprite sheet images and pvr.czz images are supported.

Great reasons to use this tool:

-Extract individual sprites out of an old spritesheet so you can use Spritebuilder’s smart spritesheet feature for your Cocos2d game.
-Extract individual sprites out of an old spritesheet to use in a .atlas file in Xcode for your SpriteKit game.


You can purchase Reverse Engineer Spritesheets on the Mac App Store.